Armor Class 30 Plate
Hit Points 50 (5d10)
Speed 25 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
10 (+0)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws STR +11, DEX +11, CON +11
Condition Immunities Charmed
Senses Blindsight, Passive Perception 5
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Segmented Armour. A.B.C.S has 200 total hit points each split into 5 40 hit point, 18 AC sections. If players do not target a singe section A.B.C.S chooses a section to take all the incoming damage. Once a section is broken the BIO-ANCHOR underneath has no cover. The sections are immune to poison and psychic damage and can not be charmed. While inside the armour Shin has full cover. 

BIO-ANCHOR Power. Underneath each armour segment lies a specialised anchor models. They each have an AC of 15 and 10 hit points. Once all BIO-ANCHORs reach 0 hit points the fight ends. While underneath armour the BIO-ANCHORs have total cover and are immune to all damage and effects. The BIO-ANCHORs are immune to poison and psychic damage and can not be charmed.

BIO-ANCHOR Charging. The BIO-ANCHORs each provide A.B.C.S with one charge they can use to fuel different abilities. Once a BIO-ANCHOR is destroyed the maximum charges A.B.C.S holds immediately is reduced by one. When the armour takes 10 or more damage from a spell or magical effect they gain one charge. (If the armour takes 50 damage from a spell they gain 5 charges.)  They start the fight with 5 charges.

BIO-ANCHOR Compulsion. If A.B.C.S starts their turn with no charges they must take the Unprotected touch action.

ANCHOR Powered Actions. A.B.C.S can take legendary actions during enemy turns and can take as many BIO-ANCHOR actions as they have charges, ignoring usual limits. Bio-ANCHOR actions can be used at any time a creature could use a legendary action.

Actions

Scimitars of Unmaking. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 5) bludgeoning damage + 7 (2d6) force damage.

Unprotected Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 1 cold damage and 3 aether damage. A.B.C.S regains half of their maximum charges rounded up and the target loses a spell slot. 

BIO-ANCHOR Sunder. Ranged Weapon Attack:  +7 to hit, 1/300 ft range., 1 target. Hit: 17 (7d4) force damage. Consumes 4 charges.

Bonus Actions

BIO-ANCHOR Lift. A.B.C.S reaches out and activates the BIO-ANCHORs. 1 target creature must make a DC 17 Strength saving throw. On a failure the are shot 20ft in the air. They stay suspended until the start of their next turn. If they cannot slow their fall they take 2d4 bludgeoning damage and are prone. Consumes 1 charge.

BIO-ANCHOR Force. A.B.C.S reaches out and activates the BIO-ANCHORs. 2 target creatures must make a DC 17 Strength saving throw. On a failure they are both moved 20 ft in any direction of A.B.C.S choosing. (A.B.C.S cannot choose up.) If this causes the creature to collide they are pushed together and take 1d10 force damage and are prone. If A.B.C.S chooses to push them down they both become prone. Consumes 2 charges.

Reactions

Parry. A.B.C.S adds 5 to each of their section's armour classes until the end of the current turn.

BIO-ANCHOR Thrust. A.B.C.S moves 40ft in any direction. They are immune to all damage and effects when moving this way. Consumes 3 charges.

Legendary Actions

BIO-ANCHOR Overload. If A.B.C.S would gain charges but has already reached their maximum they immediately take this action. All creatures within 10ft of A.B.C.S must make a DC 17 Dexterity saving throw. On a failure they take Xd10 force damage, where X is the number of charges exceeding the maximum amount. 

BIO-ANCHOR Transport. A.B.C.S moves them and the party to another dimension. (See table.) If A.B.C.S has full charges they must immediately use this ability if able. (They must wait until all abilities, attacks or spells have finished resolving.) They then lose all charges.

Description

I cooked with this one :), this is part of my homebrew sci-fi campaign so some stuff wont make sense like it talking about Shin. (the person inside)

Thebardo

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