Medium Humanoid (Human), Lawful Good
Armor Class 20 Moon-touched Plate, Shield
Hit Points 225 (30d8 + 90)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws CON +9, WIS +12, CHA +10
Skills Insight +12, Medicine +12, Perception +12, Persuasion +10, Religion +14
Damage Resistances Necrotic, Radiant
Condition Immunities Charmed, Frightened
Senses Passive Perception 22
Languages Common, Celestial, Elvish, Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Divine Intervention. (1/Week) Automatically succeeds.

Moon's Grace. The cleric sheds bright moonlight in a 30-foot radius. Allies in the light gain advantage on saving throws against being charmed or frightened.

Aura of Silver Light. Undead and fiends beginning their turns within 20 feet take 10 (3d6) radiant damage.

Blessed Healer. Whenever the cleric restores hit points to another creature, she regains 8 hit points.

Turn Undead (CR 4)

Destroy Undead (CR 4)

Spellcasting. Celeste, Cleric of Selûne is a 18-level spellcaster. Its spellcasting ability is wisdom (spell save DC 20, +12 to hit with spell attacks). Celeste, Cleric of Selûne has following cleric spells prepared:
Cantrips (at will): guidance, sacred flame, light, toll the dead, thaumaturgy
1st level (4 slots): bless, healing word, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, moonbeam, spiritual weapon

3rd level (3 slots): beacon of hope, revivify, [Tooltip Not Found]

4th level (3 slots): death ward, guardian of faith, freedom of movement

5th level (3 slots): greater restoration, flame strike, mass cure wounds

6th level (1 slot): heal

7th level (1 slot): resurrection

8th level (1 slot): holy aura

9th level (1 slot): mass heal

Actions

Moonstaff. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 18 (4d8) radiant damage.

Sacred Moonfire. (Recharge 5-6) 60-foot line, 10 feet wide. Creatures make a DC 20 Dexterity save. Failure: 45 (10d8) radiant damage plus Blinded until end of next turn. Success: Half damage. Undead and fiends have disadvantage on the save.

Channel Divinity: Lunar Judgment. (2/Short Rest) One creature within 60 feet must make a DC 20 Constitution save. Failure: 45 (10d8) radiant damage, Speed becomes 0 until end of next turn and Cannot become invisible. Undead and Sharran creatures instead take maximum damage.

Channel Divinity: Moon's Mercy Up to six allies within 30 feet regain 40 hit points. Each ally also ends one of: Charmed, Frightened, Blinded or Poisoned.

Reactions

Silver Ward. (3/Day) When a creature within 30 feet takes damage: Reduce the damage by 30. The attacker takes 15 radiant damage.

Legendary Actions

Celeste, Cleric of Selûne can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Celeste, Cleric of Selûne regains spent legendary actions at the start of its turn.

Moonbeam. Cast Sacred Flame.

Guiding Light. One ally may move half its speed without provoking opportunity attacks.

Lunar Rebuke. (Costs 2) One enemy within 60 feet must succeed on a DC 20 Wisdom save or become blinded until the end of its next turn.

Radiant Burst. (Costs 3) Each hostile creature within 20 feet DC 20 Constitution save. Failure: 22 (4d10) radiant damage and Knocked prone. Success: Half damage.

Lair and Lair Actions

(Temple of Selûne)

On initiative count 20:

Moonlit Sanctuary
All allies regain 15 hit points.

Silver Starlight
A 20-foot-radius area becomes brilliant moonlight. Invisible creatures are revealed and cannot benefit from invisibility until the next round.

Blessing of the Moonmaiden
One ally immediately ends all charm, fear, paralysis, and possession effects.

L3Chad

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