Medium Humanoid, Any Chaotic Alignment
Armor Class 12 Leather Armor
Hit Points 36 (8d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Skills Arcana +3, Religion +5
Senses Passive Perception 13
Languages Common, Grell
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Outsider's Taint. Any creature without the Outsider's Taint that starts its turn within 5 ft. of the Cultist must make a DC 14 Constitution saving throw or be Poisoned until the end of its next turn.

Actions

Inverted Space (Recharge 5-6). The Cultist chooses a target it can see within 60 ft. and swaps position with it. The target must make a DC 14 Constitution saving throw or be Stunned until the end of it's next turn.

Taint Blast.  Ranged Weapon Attack: +3 to hit, range 30/60 ft., 1 target. Hit: 10 (2d6 + 1) necrotic damage.The Cultist throws a bolt of tainted matter from the Outsider's realm at a single target. Any creature that doesn't have the Outsider's Taint within 5ft. of the target must make a DC13 Dexterity saving throw or take 3 (1d6) necrotic damage.

Ritual Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) piercing damage.

Description

I saw them then, the Cult of the Outsider, the God from Without, the Thousand Mouthed Hunger. They were people like you and I, but the world warped subtly about them, the three forked mark upon their brows dripped with a taint that seemed to wither the world.

The Cultists of the Outsider have given themselves over the the promises of the God from Without. It has whispered in their dreams, answered their prayers, and left it's mark upon their brow and souls. 

Cultists are the lowest rank of the Outsider's minions in the planes of existence. They seek to open a gate for it to reenter the planes of the multiverse from wherever it was banished to. 

lurched