| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 11 | +0 | +2 |
| CHA | 8 | −1 | −1 |
Amphibious: can breathe air and water.
Corrupted Flesh: When reduced to 0 HP, releases a 10 ft radius burst of toxic brine. Creatures in range make a DC 12 CON save or poisoned until the end of their next turn.
Multiattack. Makes one Corrupted Spear attack and one Barnacled Fist, or throws spear and follows with Barnacled fist if target is in range
Corrupted Spear. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Corrupted Spear Thrown. Ranged Attack Roll: +4, reach 20/60 ft. Hit: (1d6 + 2) Piercing damage.
Barnacled Fist. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d4 + 2) Bludgeoning damage and Grapple on hit (DC 12 STR save to break grapple)
Description
Gill slits visible at the neck. Webbed Fingers. Eyes pale and slightly milky and luminous. Skin has a faint blue-grey cast. Robes are salt crusted and dark, decorated with pieces of flotsam from the sea (old ripped nets, kelp leaves, bits of driftwood, etc.)
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