Medium Humanoid (Human), Lawful Evil
AC 13 Hide armor + natural toughness    Initiative +1 (11)
HP 22 (4d8 + 4)
Speed 30 ft., Swim 45 ft.
Mod Save
STR 14 +2 +2
DEX 12 +1 +1
CON 13 +1 +3
Mod Save
INT 9 −1 −1
WIS 11 +0 +2
CHA 8 −1 −1
Skills Athletics +4, Deception +2, Perception +2, Religion +2
Resistances Cold
Senses Darkvision 60 ft; Passive Perception 10
Languages Common common, Bathykai cant
CR 1 (XP 200; PB +2)
Traits

Amphibious: can breathe air and water.

Corrupted Flesh: When reduced to 0 HP, releases a 10 ft radius burst of toxic brine. Creatures in range make a DC 12 CON save or poisoned until the end of their next turn.

Actions

Multiattack. Makes one Corrupted Spear attack and one Barnacled Fist, or throws spear and follows with Barnacled fist if target is in range 

Corrupted Spear. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Corrupted Spear Thrown. Ranged Attack Roll: +4, reach 20/60 ft. Hit: (1d6 + 2) Piercing damage.

Barnacled Fist. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d4 + 2) Bludgeoning damage and Grapple on hit (DC 12 STR save to break grapple)

Description

Gill slits visible at the neck. Webbed Fingers. Eyes pale and slightly milky and luminous. Skin has a faint blue-grey cast.  Robes are salt crusted and dark, decorated with pieces of flotsam from the sea (old ripped nets, kelp leaves, bits of driftwood, etc.)

Monster Tags: Abominations

Habitat: Any

Sealaminlives

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