Huge Celestial, Neutral Good
Armor Class 19 Natural Armor
Hit Points 80 (10d12 + 10)
Speed 60 ft.
STR
18 (+4)
DEX
21 (+5)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7, DEX +8
Skills Perception +4
Senses Darkvision 90 ft, Passive Perception 14
Languages Celestial, Common Understands
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Mount. The Hind can be ridden as a mount, allowing you to move swiftly across any terrain without impediment. She can understand simple commands.

Unmatched Swiftness. The Hind has advantages to all checks made to escape grapples.

Actions

Ram. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d8 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the Hind moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.

Bonus Actions

Fire Snort. As a bonus action, she exhales fire in a 30-foot cone. Each creature in the cone must make a Dexterity saving throw (DC 16), taking 6d6 fire damage on a failed save, or half as much on a successful one.

Dash. The Hind can move up to her movement speed.

Description

The Legendary Ceryneian Hind is a massive golden doe, with radiant golden antlers like a stag and unmatched swiftness. She is able to be summoned by those chosen by Artemis, and is loyal to her summoner for the duration.

Bergan

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