Spider Climb. The clockwork spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Immutable Form. The clockwork spider is immune to any spell or effect that would alter it's form.
Construct. The clockwork spider doesn’t need to eat, drink, sleep, or breathe.
Evasion. If the clockwork spider is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage.
Overheat. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature. Hit: 7 (2d6) fire damage. If the clockwork spider uses this while grappled or restrained by a bestial target, the target must make a DC 12 Constitution saving throw to determine if it's hold is broken or remains unaffected. Upon a successful saving throw, fire damage take is also halved.
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