Medium Undead, Neutral Evil
Armor Class 10
Hit Points 88 (6d8 + 11)
Speed 20 ft.
STR
19 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
6 (-2)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Dark Curse. If damage reduces the crypt walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant. On a success, the crypt walker drops to 5 hit points instead.

Actions

Poison Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If a 4 or higher is rolled, apply poisoned.

Description

Crypt Walkers are beings solely made to serve the Necromancer that created it. These creatures result from a curse, known only be those in a cult known as the Cult of the Crypt. They are rotten, decrepit, and often missing parts of it's body, usually the flesh on it's skull.

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2020 1:51:05 AM
2
0
idk
Coming Soon
1/30/2020 1:57:07 AM
3
0
--
Coming Soon

Habitat: SwampUrban

_Orange

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