Armor Class
10
Hit Points
88
(6d8 + 11)
Speed
20 ft.
STR
19
(+4)
DEX
8
(-1)
CON
20
(+5)
INT
6
(-2)
WIS
9
(-1)
CHA
7
(-2)
Saving Throws
WIS +1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Dark Curse. If damage reduces the crypt walker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant. On a success, the crypt walker drops to 5 hit points instead.
Actions
Poison Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If a 4 or higher is rolled, apply poisoned.
Description
Crypt Walkers are beings solely made to serve the Necromancer that created it. These creatures result from a curse, known only be those in a cult known as the Cult of the Crypt. They are rotten, decrepit, and often missing parts of it's body, usually the flesh on it's skull.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/30/2020 1:51:05 AM
|
2
|
0
|
idk
|
Coming Soon
|
|
|
1/30/2020 1:57:07 AM
|
3
|
0
|
--
|
Coming Soon
|
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