Large Celestial, Typically Neutral
AC 14    Initiative +3 (13)
HP 47 (5d10 + 20)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 14 +2 +2
DEX 16 +3 +3
CON 16 +3 +3
Mod Save
INT 2 −4 −4
WIS 11 +0 +0
CHA 4 −3 −3
Skills Perception +4, Stealth +7
Vulnerabilities Force, Necrotic
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Blinded, Deafened, Exhaustion
Senses Blindsight, Darkvision 60 ft.; Passive Perception 14
Languages None
CR 2 (XP 450; PB +2)
Traits

Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

 

Web Walker. The spider ignores movement restrictions caused by webs, and it knows the location of any other creature in contact with the same web. Additionally, if the spider is in a web, it may take the Disengage as a Bonus Action.

Actions

Fury Fang. Melee Attack Roll: +5 , reach 5 ft. Hit: 14 (2d12 + 1) Piercing damage plus 5 (2d4) Radiant damage.

 

 

Web Ward (Recharge 5–6). Dexterity Saving Throw: DC 13, one creature the spider can see within 60 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 13; HP 10; Vulnerability to Force damage; Immunity to Poison and Psychic damage).

Bonus Actions

Shielded Swing (Recharge 4–6). Every creature in a 20ft radius must make a DC13 Dexterity Saving Throw or take 4 (1d6+1) Radiant damage. Webs now cover a 20ft cube around the creature. Any creature that ends their turn in the webs makes a DC13 Dexterity Saving Throw or loses 10ft of movement for the rest of the battle. 

Reactions

Sentry (Recharge 4–6). As a Reaction, when any creature (including itself) within 20 feet of the Cavern Crawler is targeted by an attack, it grants that creature a +2 bonus to its Armor Class (AC), potentially causing the attack to miss. This ward lasts for 3 rounds. At the start of each of the warded creature's turns, excluding the turn the ward was created, the AC bonus decreases by 1 (becoming +1 on the next round, and +0 on the final round), after which the effect ends.

Description

A celestial large, semi-transparent glowing blue spider-like sentry. This creature was created by Helm, the Watcher, to protect the caves and underground depths of the mortal world. These creatures do not care about morality, or who is good or bad in a situation. All they care about is whether someone or something is in danger, and they will immediately rush to protect them, no matter the cause. These creatures aren't common, but when they are seen, travelers hope that the creature doesn't think the cave it is protecting is in danger, or else it will not hesitate to attack the threat. This is also why there isn't much known about the creature's original home, or why Helm created it to protect the caves and cliffs. 

 

Habitat: Underdark

Patchwork12

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