Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Swipe. Melee Weapon Attack: +2 to hit, reach 5 ft., 3 targets. Hit: 5 (1d6) slashing damage.
Description
Beowolves are large wolves with the bone-like mask with red markings characteristic of most Grimm, as well as the bone-like spikes protruding from their arms, back, and knees. Their hands and feet are also tipped with long, sharp, white claws. They can vary greatly in size, with the average specimen being about the size of a human, but with larger Beowolves appearing more than twice as large.
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