Amphibious. The crab can breathe air and water.
Talkative Fellow. Captain Crabulba can speak telepathically to any creature that understands him so long as both him and the creature are submerged in the same body water.
Beach Tyrant. If Captain Crabulba makes a successful DC 15 Performance check as part of his movement, he gains Tyranny until the end of his turn. While Captain Crabulba has Tyranny, his speed is doubled and his movement does not provoke opportunity attakcs.
Multiattack. Captain Crabulba makes two heavy claw attacks.
Heavy Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Coral Crush. If Captain Crabulba has Tyranny and is grappling a creature, he can use his bonus action to try crush the creature with his claw. The target makes a DC 13 STR saving throw. On failure, the target takes 10 (3d6) bludgeoning damage. On success, the target takes only half as much damage. Regardless of the result, the target is freed from the grapple once this ability resolved.
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