Medium Humanoid (Drow), Neutral Evil
Armor Class 16 robes
Hit Points 5367 (170d10)
Speed
STR
14 (+2)
DEX
22 (+6)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
25 (+7)
Saving Throws CON +19, INT +19, WIS +19
Damage Vulnerabilities Radiant, Slashing
Damage Resistances Acid, Piercing
Senses Passive Perception 20
Languages draconic, common, undercommon, dwarvish, elvish,
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits
  1. Amphibious. The black spider can breathe air and water

  2. Reactive. The black spider can take one reaction on every turn in a combat

Spellcasting. The black spider is a #20-level spellcaster. Its spellcasting ability is WIS: 30 (spell save DC 28, +14 to hit with spell attacks). The black spider has following wizard and scorcerer spells prepared:
Cantrips (at will): minor illusion and mind silver
1st level (# slots): [spell name], [spell name]

5th level(8): fireball, Wall of Force, Animate Objects. 

6th level(8): Sunbeam, Create Undead

7th level(9): Teleport, Reverse Gravity, Mordenkainen’s Sword

8th level(5): Power Word: stun , Sunburst, Clone 

9th level(7): True Polymorph , Mass Polymorph, Imprisonment, Blade of Disaster, wish, Meteor Swarm, Time Stop

Actions

Action Name. Enter the description for your action.

club hit. Melee Weapon Attack: +6 to hit, reach 5 ft., 1target. Hit: 11(1d8 + 6) bludgeoning damage.

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

as a bonus action he can use his ability to summon 1d6 of ancient black dragons

Reactions

counter spel

silvery barbs

 

Legendary Actions

5 legendary actions

enlarge/reduce

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

just a stronger version of the black spider cause I made my players to overpowered

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

leonmproets

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