Medium Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 5 (1d8 + 1)
Speed 20 ft., Fly 5 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Senses Truesight 120 ft., Passive Perception 10
Languages Dwarvish monotone
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Deliberate Mind. The coblyn can’t be compelled to act in a manner contrary to its nature or its instructions.

Disassembly. If the coblyn dies, its body falls apart into its component parts, awaiting reassembly.

Actions

Hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Rebar Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Description

Created by the dwarves of Clan Gorge, the Coblynau are mindless automatons meant for dangerous repair and cleaning tasks in high-heat environments, such as near magma. Built of a collection of cubic parts, they can self disassemble then be disguised as stone blocks or recessed into the wall as tiles.

Monster Tags: construct

Magpie_G

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