Medium Undead, Neutral
AC 13    Initiative +2 (12)
HP 127 (15d8 + 60)
Speed 30 ft.
Mod Save
STR 18 +4 +7
DEX 14 +2 +2
CON 18 +4 +7
Mod Save
INT 13 +1 +1
WIS 16 +3 +6
CHA 18 +4 +7
Resistances Necrotic, Psychic
Senses Darkvision 60 ft.; Passive Perception 13
Languages Common plus one other language
CR 5 (XP 1,800; PB +3)
Traits

Regeneration. Bulgard regains 10 Hit Points at the start of each of his turns. If the Bulgard takes Fire or Radiant damage, this trait doesn’t function at the start of his next turn. His body is destroyed only if he starts its turn with 0 Hit Points and doesn’t regenerate.

Reissued by the Ledger. If Bulgard is destroyed while the Hag Ledger still exists, his body collapses into blood, feathers, swamp mud, black thread, and a torn scrap of ledger paper.

After 24 hours, Bulgard reforms at dusk and resumes hunting the ledger. If the torn scrap left behind by his body is destroyed, Bulgard reforms after 48 hours instead.

Bulgard is permanently destroyed only if the Hag Ledger is destroyed or consecrated in truly holy ground, willingly returned to the hags, or willingly transferred to another creature.

Hagbound Charm. Bulgard wears a charm of bone, black glass, rusted wire, and one of his own feathers. The charm is not the source of his curse. It is the leash the hags use to control him.

The charm can be targeted while Bulgard is visible.

AC 15
HP 15
Immune to poison and psychic damage

While the charm is intact, Bulgard has advantage on saving throws against being frightened or turned. He also always knows which visible creature is carrying the Hag Ledger.

When the charm is destroyed, Bulgard is stunned until the end of his next turn and loses the benefits of this trait. He speaks one sentence in his own voice before the ledger pulls him back under control.

Possible line:

“Don’t let them write your name.”

Broken Wing Lunge. Once on each of his turns, Bulgard can move up to 15 feet toward the creature carrying the Hag Ledger without provoking opportunity attacks.

This movement is not true flight. His broken wings snap open and drag his corpse forward in a violent, unnatural burst.

 

Actions

Multiattack. Bulgard makes two Hagbound Cleaver attacks. He can replace one attack with Seize the Ledger.

Hagbound Cleaver. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage.

Seize the Ledger. Bulgard targets one creature within 5 feet of him that is carrying the Hag Ledger. The target must succeed on a DC 15 Strength saving throw or Dexterity saving throw, target’s choice.

On a failure, Bulgard seizes the ledger if it is visible or easily accessible.

If the ledger is hidden inside a pack, pouch, or clothing, Bulgard does not take it immediately. Instead, he tears it loose or exposes it. The next time Bulgard succeeds with Seize the Ledger against that creature, he takes the ledger.

If Bulgard takes the ledger, he immediately begins retreating toward Old Bonegrinder.

Debt-Claiming Glare. Wisdom Saving Throw: DC 15, one creature Bulgard can see within 30 feet. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. If the Frightened target is carrying the Hag Ledger, the target also has the Paralyzed condition for the duration.

Bonus Actions

Ledger Bound. Bulgard is bound to the Hag Ledger through a torn page stitched into his corpse. The hags do not always know the ledger’s exact location, but they can sense its general direction when it is opened, studied, resisted, or carried across places touched by old hag bargains.

Bulgard can sense the Hag Ledger while he is within 1 mile of it. While within that range, he knows the ledger’s rough direction. If Bulgard can see the creature carrying the ledger, he must prioritize reaching that creature and taking the ledger.

If Bulgard obtains the ledger, he attempts to flee and return it to Old Bonegrinder.

Habitat: ForestSwampUrban

brandonwoolley85

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