Medium Elemental, Neutral
Armor Class 13 Unknown
Hit Points 45 (7d8 + 14)
Speed 0 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Poison
Senses Darkvision 60 ft, Passive Perception 10
Languages Aquan Understands it but can't speak it
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

***Teeth Vortex.*** A creature that starts its turn within 5 feet of the aquanado takes 4 ([roll]1d8[/roll]) slashing damage.

 

Actions

***Bite Slam.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 [roll]2d6 + 3[/roll] piercing damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

mkateahb

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