Medium Celestial, Lawful Good
AC 19    Initiative +11 (21)
HP 187 (25d8 + 75)
Speed 60 ft., Fly 60 ft. When activating their wings
Mod Save
STR 22 +6 +6
DEX 22 +6 +11
CON 17 +3 +3
Mod Save
INT 16 +3 +3
WIS 20 +5 +10
CHA 20 +5 +5
Skills Insight +10, Perception +10, Persuasion +10
Resistances Bludgeoning, Piercing, Slashing
Immunities Necrotic, Radiant; Blinded, Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Truesight 120 ft.; Passive Perception 20
Languages All, Telepathy 120 ft.
CR 14 (XP 11,500; PB +5)
Traits

Magic Resistance. The angel has Advantage on saving throws against spells and other magical effects.

Angelic Blades: The angel can manifest two silvery blades; one a long Broadsword and the other a shorter Longsword and can use either or both in combat. The angel can throw the Longsword at range and the blade can return by teleporting back to the angels hand as a Bonus Action. Both blades materialize in the angels' hands when needed with a Utilize Action. These blades cannot be weilded by any creature with an Evil alignment and will inflict (4d8 +4) Radiant damage on any Evil creature that touches it. The angel can lend a blade to a creature of Good alignment such as a Paladin of their God or Goddess in certain circumstances where the defence of the God or Goddess is concerned.

Actions

Multiattack. The angel makes three attacks.

Angelic Blades. Melee or Ranged Attack Roll: +11, reach 10 ft. or range 120 ft. Hit: 15 (2d8 + 6) Slashing damage plus 13 (3d8) Radiant damage. If the target is reduced to 0 Hit Points by this attack, it is subjected to the following effect. Constitution Saving Throw: DC 18. Failure: The target dies, and its soul is trapped in the angel’s blade. The target can’t be raised from the dead until the angel is destroyed, releasing all souls trapped in the blades. These blades will carry the souls to the Higher Planes to be released into the Heavenly Halls of their God or Goddess.

Purifying Light: The angel can raise its' blade and cast a sphere of Radiant Light. The Bright light radiates for 30ft and a further 30ft of Dim light. Any Undead creature or Fiend within the Bright light of 30ft will take (6d8 + 6) Radiant damage, and any within the Dim light will take (3d8 + 3) Radiant damage. Save vs. Wisdom DC18 to take 1/2 damage. Any creatures being Possessed within 30ft the possessing spirit must make a Wisdom Save vs. DC18 or be instantly cast out of the possessed body.

Angelic Wings: The angel is able to unfurl large pure white, feathered wings from its' back with a Bonus Action and fly. These wings will remain unseen until the angel wishes to use them. They will vanish when not needed. 

Spellcasting. The angel casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18).

At Will: Disguise Self (24-hour duration), Locate Creature
1/Day Each: Circle of Death, Circle of PowerMagic CirclePlane Shift, Power Word KillPower Word HealPower Word Fortify

Bonus Actions

Misty Step. The angel casts Misty Step, requiring no spell components and using the same spellcasting ability as Spellcasting.

Reactions

Lightning Fast Defence: The angel is capable of parrying any physical attack automatically as a Reaction. It can do this only once per round.

Description

Also called Valkyrie, angels of mercy are sent to collect souls incredibly valuable to or desired by divine powers who don’t want to risk the souls getting lost or intercepted.

Angels of mercy are often dispatched by their masters when those divine forces feel as though a mortal creature has been trapped within the Ethereal Plane and is unable to move on to the Higher Planes. They are dispatched to retrieve a Good aligned soul trapped by despair, grief or imprisonment within the spiritual realm of the Ethereal Plane. 

An angel of mercy is a six-foot-tall Humanoid creature, either male or female in appearance (depending upon thier wishes), but always appearing as beautiful specimens of that sex. They can appear as any race, but are usually Human as these angels are the creatures of the Divine and obey the commands of the Human Gods. Angels of Mercy may carry talismans of the God they serve, or appear to wear garb befitting their God or Goddess. Their nature is merciful, but they can have Lawful Good to Neutral alignments. They are never Evil.


 

Habitat: Any

BlackDog13

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