Action Surge. Take one additional action on your turn. This feature resets after a short or long rest.
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Superior Fighter. You have four superiority die (d6) which you can expend to perform special fighter maneuvers. All die reset after a short of long rest.
MANEUVERS:
Parry. When another creature damages you with a melee attack, you can use your reaction to expend one superiority die (d6) to reduce the damage taken by the number rolled.
Precision Attack. When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll
Trip Attack. When you hit a creature with a weapon attack, you a can expend one superiority die to attempt to knock the target down. Add the superiority die to the attack's damage roll. The creature must make a DC12 Strength saving throw of be knocked prone.
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Description
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.