Armor Class
8
Cloth
Hit Points
8
(2d8)
Speed
10 ft.
STR
10
(+0)
DEX
7
(-2)
CON
12
(+1)
INT
6
(-2)
WIS
8
(-1)
CHA
1
(-5)
Saving Throws
STR +2
Skills
Intimidation +3
Damage Vulnerabilities
Acid
Damage Resistances
Poison
Damage Immunities
Necrotic, Psychic
Condition Immunities
Poisoned, Unconscious
Senses
Darkvision 30, Passive Perception 1
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Curse of the Virus. The corrupted have a purple glow, and if your eyesight is good you can see purple smoke escaping the body. When a corrupted dies roll a 1d8, if 6 and above the virus will escape the body.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) bludgeoning damage. Roll 1d6 if odds; the target is paralyzed.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
It looks like what it was in its former life, but with a purple glow on them. Some might have rotten slightly.
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