Medium unknown, Any Evil Alignment
Armor Class 8 Cloth
Hit Points 8 (2d8)
Speed 10 ft.
STR
10 (+0)
DEX
7 (-2)
CON
12 (+1)
INT
6 (-2)
WIS
8 (-1)
CHA
1 (-5)
Saving Throws STR +2
Skills Intimidation +3
Damage Vulnerabilities Acid
Damage Resistances Poison
Damage Immunities Necrotic, Psychic
Condition Immunities Poisoned, Unconscious
Senses Darkvision 30, Passive Perception 1
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Curse of the Virus. The corrupted have a purple glow, and if your eyesight is good you can see purple smoke escaping the body. When a corrupted dies roll a 1d8, if 6 and above the virus will escape the body.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) bludgeoning damage. Roll 1d6 if odds; the target is paralyzed.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

It looks like what it was in its former life, but with a purple glow on them. Some might have rotten slightly.

 

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Didymus69

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