Medium Undead (Human), Neutral
Armor Class 12
Hit Points 23 (3d8 + 3)
Speed 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +0
Skills Athletics +0, Intimidation +1, Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common (Understands but cannot speak), Telepathy (With Altur only, conveying simple emotions and thoughts) --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous. Caelion can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, Caelion can take the Hide action as a bonus action. While within Altur's shadow, it can become Invisible as an action until it leaves the shadow or takes an action.

Sunlight Weakness. While in sunlight, Caelion has disadvantage on attack rolls, ability checks, and saving throws.

Fragile Reanimation. When reduced to 0 hit points, Caelion dies.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and Caelion's Strength score is increased by 1d4 to a maximum of 20. The increase lasts until Caelion finishes a short or long rest.

Bonus Actions

Second Wind: Caelion can use a bonus action on its turn to regain 1d10+2 hit points. Once it uses this feature, it must take a short or long rest before it can use this feature again.

Reactions

Defender. Caelion can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided Caelion can see the attacker.

Previous Versions

Name Date Modified Views Adds Version Actions
7/12/2026 8:37:41 PM
3
2
Lvl 1
Coming Soon
7/12/2026 8:43:48 PM
2
2
--
Coming Soon
7/12/2026 8:51:56 PM
2
1
--
Coming Soon

Habitat: UnderdarkUrban

Zerven1013

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