Armor Class
12
(15 with mage armor)
Hit Points
20
(4d8)
Speed
30 ft.
STR
9
(-1)
DEX
14
(+2)
CON
11
(+0)
INT
15
(+2)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
INT +4, WIS +3
Senses
Passive Perception 11
Languages
Abyssal, Common Any four languages
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The mage is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, chill touch, prestidigitation
1st level (4 slots): ray of sickness, mage armor, magic missile, shield
2nd level (3 slots): hold person, blindness/deafness
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Mages spend their lives in the study and practice of magic. This mage has started down a dark path of necromancy in pursuit of power.
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