Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 12 (15 with mage armor)
Hit Points 20 (4d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +4, WIS +3
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Abyssal, Common Any four languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, chill touch, prestidigitation

1st level (4 slots): ray of sickness, mage armor, magic missile, shield

2nd level (3 slots): hold person, blindness/deafness

 

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Mages spend their lives in the study and practice of magic. This mage has started down a dark path of necromancy in pursuit of power. 

Monster Tags: NPC

Habitat: Urban

AlphaDude1

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