Gargantuan Celestial, Neutral
AC 30 Natural Armor    Initiative +7 (17)
HP 1000 (2d20)
Speed
Mod Save
STR 30 +10 +19
DEX 24 +7 +16
CON 30 +10 +19
Mod Save
INT 30 +10 +19
WIS 30 +10 +19
CHA 30 +10 +19
Resistances All
Immunities All damage from spells; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses Passive Perception 30
Languages None
CR 30 (XP 155,000; PB +9)
Traits

The Creator Cannot Be Destroyed. When Aurelion is reduced to 0 hit points, he does not die. Instead, reality rewinds itself 1 minute. All damage, conditions, and effects affecting Aurelion are removed. Only Aurelion and creatures he chooses retain memories of the previous timeline.

Divine Presence. Any creature that starts its turn within 120 feet of Aurelion must succeed on a DC 28 Wisdom saving throw or become overwhelmed by his divine presence. On a failure, the creature cannot willingly attack Aurelion for 1 minute.

Reality Bending. Aurelion can cast any spell without requiring verbal, somatic, or material components. His spellcasting ability is Intelligence (spell save DC 28, +20 to hit with spell attacks).

Actions

Judgment of the First Flame. Ranged Spell Attack: +20 to hit, range 120 ft., one target. Hit: 20d12 radiant damage plus 20d12 force damage. The target must succeed on a DC 28 Constitution saving throw or its hit point maximum is reduced by 10.

Rewrite Reality. Aurelion alters one fundamental law of reality. He can remove magic, reverse gravity, stop time, change matter, or alter the flow of years. The effect lasts 24 hours unless Aurelion ends it early.

The Final Dawn. Every creature of Aurelion's choice must make a DC 30 Constitution saving throw. On a failure, a creature takes 200 radiant damage and is permanently blinded. On a success, it takes half damage.

Bonus Actions

Divine Movement. Aurelion teleports up to 120 feet to an unoccupied space he can see.

Reactions

Fate Denied. When Aurelion fails a saving throw, he may choose to succeed instead. He can use this reaction five times per day.

Legendary Actions

Aurelion has 5 legendary actions, choosing from the options below.

Move. Aurelion moves up to his speed without provoking opportunity attacks.

Divine Strike (Costs 2 Actions). Aurelion makes one Judgment of the First Flame attack.

Rewrite Fate (Costs 3 Actions). Aurelion forces a creature he can see to reroll an attack roll, ability check, or saving throw.

Mythic Actions

The Last Dawn Awakens. When Aurelion is reduced to 0 hit points, he instead regains 500 hit points and enters his true divine form. Reality fractures around him.

Erase From History. One creature Aurelion can see must succeed on a DC 28 Charisma saving throw or disappear from reality until the end of Aurelion's next turn.

Birth of a Star. Aurelion creates a miniature star at a point within 300 feet. Creatures within 60 feet must make a DC 28 Dexterity saving throw, taking 20d10 radiant damage on a failure or half as much on a success.

Description

Aurelion is the first spark of creation given form. Older than kingdoms and beyond mortal understanding, he represents creation, destruction, fate, and the endless cycle of existence.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Astral Plane)

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