Large Construct, Chaotic Neutral
AC 19 (natural armor)    Initiative +3 (13)
HP 33 (6d8 + 6)
Speed 40 ft.
Mod Save
STR 18 +4 +8
DEX 16 +3 +7
CON 14 +2 +2
Mod Save
INT 4 −3 −3
WIS 4 −3 −3
CHA 8 −1 −1
Senses Blindsight 60 ft. (blind beyond this radius), Darkvision 60ft.; Passive Perception 6
Languages --
CR 10 (XP 5,900; PB +4)
Actions

Multiattack. The clockhand man makes two melee attacks.

whirl. Melee Weapon Attack: +4 to hit, reach 5 ft., area around user. Hit: 5 (2d8 + 4) slashing damage.

Description

The clockhand man is a roughly humanoid, metall construct consisting of a human torso and head aswell as two clockhands for arms, with one being a bit shorter, yet thicker than the other. He has no legs and instead uses his arms to walk, but their uneven length forces him to constantly balance himself out, unable to ever remain fully still. In battle he directly engages his target without fear, jumping right into the middle of the fight and dancing around on his arms, standing on the one, while attacking in wide, open swings with the other, only to use the momentum he gained to fluently switch arms and repeat the process, wearing his enemys down by constantly attacking. He stalks the hallways of the foreverhouse, attacking everything he finds and doesnt take orders except from the builder himself, whom he has no issues sacrificing his live for.

All credit for the character and worldbuilding go to the book "Fürimmerhaus" from Kay Meyer

Hitthey31310

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