Armor Class
16
(natural armor)
Hit Points
20
(5d8)
Speed
30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
10
(+0)
INT
3
(-4)
WIS
8
(-1)
CHA
3
(-4)
Damage Vulnerabilities
Force, Psychic
Damage Resistances
Piercing
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Frightened
Senses
Tremorsense 60ft, Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Lesser corrupted. The Spiker is considered to be an undead, Humanoid, and aberration for abilities and spells.
Actions
Stab. Melee Weapon Attack: +5 to hit, Reach 5ft., 1 target. Hit: 12 (3d6 + 3) Piercing damage.
Spike shot. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 12 (3d6 + 3) piercing damage.
Description
Overview. Spikers are normal Humanoids that were corrupted by a curse.
Tactics. Spikers are incredibly stupid and would be unlikely to come up with any of their own tactics. However, if someone is somehow leading them, they work as the corrupted lesser's primary ranged attacker.
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