Medium Aberration, Unaligned
Armor Class 16 (natural armor)
Hit Points 20 (5d8)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
3 (-4)
WIS
8 (-1)
CHA
3 (-4)
Damage Vulnerabilities Force, Psychic
Damage Resistances Piercing
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Tremorsense 60ft, Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Lesser corrupted. The Spiker is considered to be an undead, Humanoid, and aberration for abilities and spells. 

Actions

Stab. Melee Weapon Attack: +5 to hit, Reach 5ft., 1 target. Hit: 12 (3d6 + 3) Piercing damage. 

Spike shot. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 12 (3d6 + 3) piercing damage.

Description

Overview. Spikers are normal Humanoids that were corrupted by a curse. 

Tactics. Spikers are incredibly stupid and would be unlikely to come up with any of their own tactics. However, if someone is somehow leading them, they work as the corrupted lesser's primary ranged attacker.

Trash732

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