Medium Aberration, Unaligned
Armor Class 13 (natural armor)
Hit Points 10 (5d8 - 10)
Speed 25 ft.
STR
6 (-2)
DEX
10 (+0)
CON
6 (-2)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)
Damage Vulnerabilities Force, Psychic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Lesser corrupted. The Water Spitter is considered to be an undead, beast, and aberration for abilities and spells 

Waterburst. When the Water Spitter dies, it releases a burst of water within a 10 ft radius centered on the Water Spitter. Each creature in the area must make a DC 16 Dexterity saving throw or take a 2 points reduction their highest stat.

Actions

Spit Water. Area effect Attack: DC 13 Dexterity Saving throw, Range 60, Circle 10ft Area of effect. On Failure: 1 point reduction to the highest stat of the Creature or no stat damage. A lesser restoration, remove curse, or similar spell can remove one stack of this effect.

Description

Overview. Water spitters are normal Humanoids that were corrupted by a curse. 

Tactics. Water spitters are incredibly stupid and would be unlikely to come up with any of their own tactics. However, if someone is somehow leading them, Water spitters work as a good ranged debuffer and Frontline debuffer with its Waterburst Traits. 

As a side note, a competent leader might send a small horde of water spitters and then kill themselves to debuff the party.

Trash732

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