Large Construct, Neutral
Armor Class 18
Hit Points 120 (22d8 + 50)
Speed 30 ft.
STR
30 (+10)
DEX
12 (+1)
CON
20 (+5)
INT
18 (+4)
WIS
20 (+5)
CHA
10 (+0)
Damage Vulnerabilities Lightning
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 

Chronal Reversion. If the golem is reduced to zero hit points, it can preform a saving throw of 10+ to instead be reduced to 1 hit point.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Absorption. Whenever the golem is subjected to spells, it takes no damage and instead regains a number of hit points equal to the damage dealt.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes three time slam attacks.

Time Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Description

A chronal golem is time itself woven into a physical form, created to do someone's bidding. They are generally used for combat, but some use them for more menial tasks. Thy were originally created by a cult known as the Cult of the Crypt, to take over new lands, among their other fiendish creations.

_Orange

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