Armor Class
16
Hit Points
10
(4d6)
Speed
5 ft., Swim 30 ft.
STR
4
(-3)
DEX
15
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +2, Stealth +4
Damage Immunities
Cold
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Hold Breath. While out of water, the Nautilus can hold its breath for 30 minutes.
Water Breathing. The Nautilus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
Retract. The Nautilus is able to retract fully into its shell, becoming resistant to all attacks, (magical and non magical), and immune to piercing damage until not retracted. While retracted, the Nautilus cannot attack, and moves at half swim speed.
Syphon (2 round cooldown). The Nautilus is able to jet away from danger at twice its swim speed.
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