Small. can pass through any hole that is bigger than 1/12 of a inch.
Bite. Melee Weapon Attack: always hits, reach touch., 1 target. Hit: 1 damage 1d6 -5. your limb starts to itch
Call a friend. Makes a second ant appear. 2 turns to recharge
Last Call. if the ant dies it can roll an ability check DC 10 + Extra Damage. if it succeed it can use Call a Friend.
It has 1 legendary action it recovers 1/2 every time its their turn.
Call another friend (Costs 1 Action). One. more. ant.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
One ant but kill it quickly.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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