Tiny Beast
Armor Class 1 Natural Armor
Hit Points 1 (1d6 - 5)
Speed 5 ft.
STR
2 (-4)
DEX
2 (-4)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Resistances Piercing, Slashing
Condition Immunities Charmed, Grappled
Senses Passive Perception 5
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Small. can pass through any hole that is bigger than 1/12 of a inch.

Actions

 

Bite. Melee Weapon Attack:  always hits, reach touch., 1 target. Hit: 1 damage 1d6 -5. your limb starts to itch

Bonus Actions

Call a friend. Makes a second ant appear. 2 turns to recharge

Reactions

Last Call. if the ant dies it can roll an ability check DC 10 + Extra Damage. if it succeed it can use Call a Friend.

Legendary Actions

It has 1 legendary action it recovers 1/2 every time its their turn.

Call another friend (Costs 1 Action). One. more. ant.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

One ant but kill it quickly.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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