Undead Nature
The Crockoid doesn't require air, food, drink, or sleep.
Turn Resistance
The Crockoid has advantage on saving throws against any effect that turns undead.
Rocky Shell
The Crockoid begins combat encased within a magically reinforced shell formed from stone, concrete, timber, or other durable materials. While the shell remains intact, it gains the following benefits:
- Its Armor Class becomes 21.
- Its speed becomes 20 feet.
- It has resistance to bludgeoning, piercing, and slashing damage.
- It is immune to the grappled, prone, and restrained conditions.
- It can use only its Shell Slam and Rolling Crush attacks.
When the Crockoid is reduced to 97 hit points or fewer, the shell violently shatters.
Each creature within 10 feet of the Crockoid must succeed on a DC 16 Dexterity saving throw or take 10 (3d6)bludgeoning damage from flying debris, or half as much damage on a successful save.
After the shell shatters, the Crockoid immediately regains its normal speed, loses the benefits of this trait, and gains access to its Exposed Form attacks.
False Boulder
While motionless with its shell intact, the Crockoid is indistinguishable from an ordinary boulder. A creature that carefully examines it can determine its true nature with a successful DC 20 Wisdom (Perception) or Intelligence (Investigation) check.
Multiattack
Shell Intact. The Crockoid makes one Shell Slam attack.
Shell Shattered. The Crockoid makes three Golden Claw attacks.
Shell Intact
Shell Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 24 (4d8 + 6) bludgeoning damage.
Rolling Crush (Recharge 5–6)
The Crockoid curls into its shell and rolls up to 50 feet in a straight line.
It can move through the spaces of Medium or smaller creatures.
Each creature whose space it enters must make a DC 18 Dexterity saving throw.
On a failed save, the creature takes 27 (6d8) bludgeoning damage, is knocked prone, and is pushed into the nearest unoccupied space adjacent to the Crockoid's path.
On a successful save, the creature takes half as much damage and isn't knocked prone or pushed.
Exposed Form
Golden Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) necrotic damage.
Deathless Frenzy (Recharge 5–6)
The Crockoid moves up to half its speed without provoking opportunity attacks.
It may make one Golden Claw attack against up to three different creatures it moves adjacent to during this movement.
Relentless Advance
The Crockoid moves up to half its speed.
Grim Persistence
When the exposed Crockoid is reduced to 0 hit points, it can make one Golden Claw attack before falling inert. Once it uses this reaction, it can't use it again.
Description
Crockoids are the animated, gold-covered skeletal remains of fallen Kritters. Rather than allowing their greatest warriors to fade into history, the Kremling Krew preserves their bones through powerful necromantic rituals before encasing them within magically reinforced shells of stone, concrete, timber, or other durable materials.
These undead sentinels lie dormant for years, appearing to be nothing more than ordinary boulders until trespassers draw near. The heavy shell protects the animated skeleton within, allowing it to weather incredible punishment before finally breaking apart. Once exposed, the gilded bones of the Kritter fight with frightening speed and relentless determination, driven solely by the dark magic that binds them together.
Previous Versions
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7/14/2026 3:11:34 AM
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Coming Soon
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