Armor Class
13
Natural Armor
Hit Points
75
(10d10 + 20)
Speed
50 ft., Climb 70 ft.
STR
18
(+4)
DEX
16
(+3)
CON
14
(+2)
INT
11
(+0)
WIS
12
(+1)
CHA
8
(-1)
Skills
Perception +5, Stealth +5
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning
Damage Immunities
Cold, Poison
Condition Immunities
Deafened, Exhaustion, Paralyzed, Poisoned
Senses
Darkvision Chillbeast can see up to 120 ft in nonmagical darkness, Passive Perception 17
Languages
Common Can not speak, can understand., Telepathy
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Community. The beast has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Tamed. The beast can have a chillfoes rider on its back.
Doesn't require air. The chillbeast does not need to breathe. It is imune to drowning ot sufficating.
Actions
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Previous Versions
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7/14/2026 12:58:20 PM
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7/14/2026 1:04:46 PM
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