Legendary Resistance (3/Day). If Barugon fails a saving throw, it can choose to succeed instead.
Multiattack. Barugon can make three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Cold Breath (Recharge 5–6). Barugon exhales an icy blast in a 190-foot cone. Each creature in that area must make a DC 25 Constitution saving throw, taking 16d8 +10 cold damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Perception check.
Rainbow Radiance. Barugon can emit a rainbow like light from it's spines descends on a creature that it can can see within range. The target must role a Dexterity saving throw or take 16d8 +10 radiant damage on a failed save or half as much damage on a successful one . The target gains no benefit from cover for this saving throw.
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