| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 18 | +4 | +6 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +4 |
| CHA | 16 | +3 | +3 |
Ash Veil (Recharge 5-6). As a Bonus Action, the pixie becomes Invisible until the end of its next turn. While invisible, it sheds drifting ash; creatures that start their turn within 5 ft. take 3 (1d6) Necrotic damage.
Corrupt Glamour. Creatures that fail a saving throw against the pixie's spells or abilities have Disadvantage on their next saving throw before the end of their next turn.
False Light. The pixie sheds dim gray light in a 10-foot radius. Magical healing within this light is reduced by half.
Ash-Touched Dagger. Melee Weapon Attack: +6, reach 5 ft. Hit: 6 (1d4+4) Piercing damage plus 7 (2d6) Necrotic damage.
Withering Dust (Recharges 5-6). The pixie releases a burst of ash in a 15-foot cone. Creatures must make a DC 14 Constitution save or take 13 (3d8) Necrotic damage and be Blinded until the end of their next turn. On a success, they take half damage and are not Blinded.
Spellcasting. The pixie casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Minor Illusion, Druidcraft (ash effects only)
1/Day Each: Confusion
2/Day Each: Invisibility (self only), Sleep (targets also take 5 necrotic damage when they wake)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/14/2026 9:51:57 PM
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3
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1
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1
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Coming Soon
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