Small Aberration, Any Alignment
Armor Class 15
Hit Points 18 (6d6)
Speed
STR
3 (-4)
DEX
5 (-3)
CON
9 (-1)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

 

Actions

Summon the Dead. The bloodcurdler makes a Shriek attack at disadvantage. This scream summons an enemy of its choice from the grave.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) [piercing] damage.

Shriek. Ranged Weapon Attack: +6 to hit, range 100/400 ft., any target. Hit: 34 (12d5 + 4) [physic] damage.


 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

kthauswirth

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