| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +9 |
| WIS | 15 | +2 | +6 |
| CHA | 16 | +3 | +3 |
Magic Resistance. Brannagh has advantage on saving throws against spells and other magical effects.
Winnowing. As a bonus action, Brannagh magically teleports up to 120 feet to an unoccupied space she can see. This movement does not provoke opportunity attacks.
Daemati. Brannagh can cast Detect Thoughts at will without requiring spell components. Intelligence is her spellcasting ability (spell save DC 17).
Mental Fortress. Brannagh has resistance to psychic damage and advantage on saving throws against being charmed, frightened, or having her thoughts read against her will.
Master Manipulator. Brannagh has advantage on Charisma (Deception), Charisma (Persuasion), and Intelligence (Insight) checks made to influence or deceive creatures whose thoughts she has read within the last minute.
Multiattack. Brannagh makes two attacks, choosing any combination of Psychic Lance and Mind Rend.
Psychic Lance.
Ranged Spell Attack: +9 to hit, range 120 ft., one creature.
Hit: 22 (4d8 + 4) psychic damage. The target cannot take reactions until the start of Brannagh's next turn.
Mind Rend.
One creature Brannagh can see within 60 feet must succeed on a DC 17 Intelligence saving throw or take 27 (6d8) psychic damage. On a failed save, the creature has disadvantage on the next attack roll or ability check it makes before the end of its next turn.
Mental Invasion (Recharge 5–6).
Brannagh violently forces her way into the mind of one creature she can see within 60 feet.
The target must make a DC 17 Wisdom saving throw.
On a failed save, the creature is Charmed by Brannagh until the end of her next turn. While charmed in this way, Brannagh can force the creature to use its reaction to move up to half its speed or make one weapon attack against a target of Brannagh's choice.
On a successful save, the creature takes 14 (4d6) psychic damage instead.
Winnowing. Brannagh magically teleports up to 120 feet to an unoccupied space she can see. This movement does not provoke opportunity attacks.
Mental Reversal. When Brannagh is targeted by a spell or fails a Wisdom, Intelligence, or Charisma saving throw, she can force the creature that triggered the effect to make a DC 17 Intelligence saving throw.
On a failed save, the triggering creature takes 14 (4d6) psychic damage, and Brannagh has advantage on the saving throw against the triggering effect.
Once Brannagh uses this reaction, she can't use it again until the start of her next turn.