Medium Aberration, Chaotic Evil
Armor Class 18 Natural
Hit Points 168 (16d8 + 96)
Speed 40 ft., Climb 40 ft.
STR
16 (+3)
DEX
22 (+6)
CON
22 (+6)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +20, CON +20, WIS +12
Skills Acrobatics +10, Athletics +7, Perception +6, Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 16
Languages Common Understands but cannot speak, Deep Speech Understands but cannot speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Unnatural Creation. OThe Bloodsplit Stalker is the product of an incomplete ritual. It counts as a monstrosity, undead, fiend, and aberration for the purpose of spells and magical effects.

Bloodsplit. When taking 15 or more damage, the stalker splits into two identical stalkers. Each new stalker has HP equal to half the current HP of the first stalker.

Predatory Agility. Opportunity attacks against the Bloodsplit Stalker are made with disadvantage.

Blood Hunger. Whenever the Bloodsplit Stalker deals necrotic with a melee attack, it regains hit points equal to the necrotic damage dealt.

 

Actions

Multiattack. The mangler makes three claw attacks.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. Plus 9 (2d8) necrotic damage.

Flurry of Claws (Recharge 4−6). The stalker makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.

Bonus Actions

Skitter . The stalker moves half its speed without provoking opportunity attacks.

Reactions

Living Division . When the Bloodsplit trait activates, you may use your reaction to move the new creature up to 15 ft.

Rennik

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