| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +3 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +5 |
| CHA | 17 | +3 | +6 |
Crusty old ex-pirate now commanding a trading vessel out of Neverwinter to Stormwreck Isle. This is his normal trade route and he crews 5 others, also ex-pirates. The waters are familiar to him, and he has sailed them many times. And each time he has faced Greesh, a Merrow, high servant to the Scaled Queen, demanding tribute, in each case it becomes more and more. Barnacles would love nothing less than to rid the seas of these vermin but doing so would cost him his crew and possibly his ship. But, if he were to convince some unwary travelers to step in and do the job for him, neither his crew nor the Scaled Queen would hold him to blame. And his crew would eventually be happy for the gold that dispatching the beast would save them.
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Captain’s Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
Description
Peg leg and a left-hand hook. Long mustache and beard, dark black with streaks of grey. Sports fine sea faring clothes and high thigh black leather boots. A saber hangs at his left side for a righthanded draw. A pistol in tucked into the front of his waist belt, also ready for a righthanded draw. He's a grumpy no nonsense sea salt, set in his ways and his opinions and he'd stab you in the back if he thought it would garner him a goodly amount of gold or treasure. But he is also a man of his word and honor any deals made, if only to find a way to rob the deal maker later.
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