Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Immovable Object. Agnes cannot be moved against her will. Not pushed. Not pulled. Not dragged. Not shoved. Not carried. Not intimidated. If a creature attempts to move Agnes, it must succeed on a Strength contest against Agnes. The creature automatically loses.(Because Agnes said so.)
Selective Cooperation. Agnes can choose to allow a creature to move her. She will only do this for: food, scratches in the exact right spot, or reasons known only to Agnes.
Food Thief. Agnes has advantage on Dexterity (Sleight of Hand) checks to steal food. She has proficiency in Sleight of Hand despite having no hands. Nobody knows how.
Mountain Creature. Agnes ignores difficult terrain caused by rocks, cliffs, rubble, and steep inclines. The party does not.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Refuse. Agnes decides she is done. At any time, Agnes can end her turn, sit down, and refuse to participate. She can also leave the scene entirely, with no chance for opportunity attacks against her. Area effect spells that do harm will not hurt Agnes. No save. No check. Agnes says no.
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