| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +7 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 15 | +2 | +5 |
| CHA | 12 | +1 | +1 |
Bound by Shadow. The Guardian is magically compelled by Umbrath's will. It cannot choose its actions and automatically succeeds on saving throws against being charmed or frightened.
Shadow-Touched. A creature hit by the Guardian's Shadow Rend can't regain Hit Points until the start of the Guardian's next turn.
Villain Action: Strike (Round 1 Only). Immediately after initiative is rolled, before the first creature takes its turn, the Guardian moves up to half its Speed toward the nearest enemy and makes one Shadow Rend attack. This movement doesn't provoke Opportunity Attacks, and this attack doesn't count as part of the Guardian's Multiattack.
Multiattack. The Guardian makes two Shadow Rend attacks.
Shadow Rend. Melee Attack Roll: +7, reach 10 ft., one target. Hit: 15 (2d10 + 4) Slashing damage plus 5 (1d8) Necrotic damage.
Shadow Surge (Recharge 5–6). Dexterity Saving Throw: DC 15, each other creature within 20 feet of the Guardian. Failure: 18 (4d6) Necrotic damage. Success: Half damage.
Crushing Leap (Recharge 4–6). The Guardian leaps up to 20 feet to an unoccupied space it can see. Dexterity Saving Throw: DC 15, each creature within 5 feet of the space where the Guardian lands. Failure: 7 (2d6) Bludgeoning damage, and the target has the Prone condition.
Shadow Recoil. Trigger: The Guardian takes damage from a creature within 10 feet of it. Response: The shadow chains violently constrict, moving the Guardian up to 15 feet. This movement doesn't provoke Opportunity Attacks. Dexterity Saving Throw: DC 15, each creature within 10 feet of the Guardian before it moves. Failure: the creature has the Grappled condition (escape DC 15) until the end of its next turn.
Previous Versions
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7/15/2026 2:58:16 PM
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7/15/2026 2:58:20 PM
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7/15/2026 2:58:34 PM
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7/15/2026 3:03:06 PM
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7/15/2026 3:28:38 PM
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