Medium Humanoid (Human), Neutral Evil
AC 12 Unarmored    Initiative +2 (12)
HP 55 (10d8 + 10)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 16 +3 +5
WIS 12 +1 +3
CHA 10 +0 +0
Skills Arcana +5
Gear Wand of true Polymorph, Enduring Spellbook, a dagger
Senses Passive Perception 11
Languages Common, Draconic, Elvish, Orc
CR 2 (XP 450; PB +2)
Traits

Spellcasting. Noke is a 7th level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, spell attacks +6 to hit).

He has the following spells prepared:
Cantrips (at will): Ray of Frost, Mending, Prestidigitation, Shocking Grasp.

First Level (four slots): Expeditious Retreat (Use when at half health), Jump, Thunderwave, feather fall, alarm (will only ritual cast this in his laboratory near his workbench, if the party waits until nightfall), snare (will only ritual cast this on the bridge from the second platform to his room, if the party waits until nightfall)

Second Level (three slots): Enlarge/Reduce, Levitate, Arcane Lock (will only cast this if he retreats into his own room, or will cast it on his bedroom door if the party waits until nightfall), Magic Mouth (will only ritual cast this on a funny painting of Finethier that Guz has drawn and framed in the sitting area of the second platform; it will say self-insults mocking Finethier if any creature other than Noke walks within 5 feet of the painting)

Third Level (three slots): Haste, Slow.

Fourth Level (one slot): Polymorph.

Actions

 

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4 (d4 + 2) piercing damage.

Bonus Actions

Bonus Action Name. Jump, Expeditious Retreat (only when at half health)

Reactions

Reaction Name. Feather Fall

Description

Noke once hero-worshipped Shinebright and served as his apprentice for many years. However, as time dragged on and on there was never any change in their relationship.
Decades passed and still the master transmuter treated him like a child, expected to cook, clean and recite answers by rote. When Noke pressed him on it, Shinebright would explain that his was how he had been taught, and didn’t seem to register Noke’s claims that, as a human, he couldn’t spare a century to serve out an apprenticeship. At the same time, Noke began to realise that much of Shinebright’s acclaim came not from his own abilities - extensive as they were - but from the Wand of True Polymorph he wielded. Eventually he cracked, and turned on his former master before setting himself up as a master wizard.

However, a combination of guilt and suddenly unstoppered ambition spelled bad news for his mental state. He is paranoid that someone will attack him as he attacked Shinebright and rarely sleeps. This paranoia has led him to invest in a troop of guards, many of whom he has transmuted into stronger, more bestial forms.

Grisly_Adamson

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