Unending Breath. The Genasi can hold their breath indefinitely while they are not incapacitated.
Spellcasting. The Genasis initiate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). The Genasi can cast the following spells without requiering material components:
At will: Gust, Prestidigitation, Jump
2/Day: Fether Fall, Gust of Wind, Warding Wind, Misty Step, Catapult
1/Day: Windwall, Fly, Levitate, Conjure minor Elementals (Wind only)
Multiattack. The Genasi makes two scimitar attacks and can replace one of these attack with Windblade.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Windblade. Ranged Spell Attack: +5 to hit, range 30 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.
Catapultwind (5-6). The Genasi chooses a creature within 30 feet, which has to succed on a strenth saving throw against the Genasis spell save DC or be pushed up to 20 feet straight into a direction chosen by the Genasi. If a creature is pushed into a solid object, it takes 6 (2d6) bludgening damage.
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