Medium Humanoid, Neutral
Armor Class 12
Hit Points 38 (4d8 + 12)
Speed
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
12 (+1)
Skills Acrobatics +4, Survival +3
Damage Resistances Lightning
Gear Scimitar
Senses Passive Perception 11
Languages Common, Primordial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Unending Breath. The Genasi can hold their breath indefinitely while they are not incapacitated.

Spellcasting. The Genasis initiate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). The Genasi can cast the following spells without requiering material components:
At will: Gust, Prestidigitation, Jump

2/Day: Fether Fall, Gust of Wind, Warding Wind, Misty Step, Catapult

1/Day: Windwall, Fly, Levitate, Conjure minor Elementals (Wind only)

 

Actions

Multiattack. The Genasi makes two scimitar attacks and can replace one of these attack with Windblade.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.

Windblade. Ranged Spell Attack: +5 to hit, range 30 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.

Catapultwind (5-6). The Genasi chooses a creature within 30 feet, which has to succed on a strenth saving throw against the Genasis spell save DC or be pushed up to 20 feet straight into a direction chosen by the Genasi. If a creature is pushed into a solid object, it takes 6 (2d6) bludgening damage.

TacklesPark729

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