Medium Humanoid, Any Alignment
Armor Class 18 (plate)
Hit Points 102 (12d8 + 46)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +8, CON +5, WIS +4
Damage Immunities Lightning
Condition Immunities Paralyzed
Senses Truesight When within 1 mile of Anthron, Passive Perception 10
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 2 (1d4) lightning damage

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Legendary Actions

The knight can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The knight regains spent legendary actions at the start of its turn.

Attack
.
 The knight makes an attack.

Retreat. the Knight moves up to its speed. 

Description

The Blue Knights of Anthron are a sacred order that pledge their lives to protecting the land and people  of Anthron the Azure. Anthron the Azure is a legendarily powerful Ancient Blue Dragon who has forsook the evil ways of chromatic dragons and swore fealty to Bahamut. The Blue Knights work tirelessly to destroy evil in the land of Anthron. At any given time there are up to 300 Blue Knights. This number wavers due to militaristic demands, but never goes above 300, because Anthron was once cursed so that any number over 300 he encounters in one place will turn on him. This is why he stored his platinum in groups of 300 platinum bars in 300 separate vaults. This is a very detrimental point to his social standing and people make fun of him for it. If he threatens them, they threaten to bring him 300 pieces of paper. He really hates this curse and the Blue Knights have been working on a cure since they were established. 

Habitat: Hill

tyehales

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