Medium Humanoid, Neutral
AC 18 Star Robe and Swordsmanship    Initiative +6 (16)
HP 204 (33d8 + 55)
Speed 40 ft.
Mod Save
STR 16 +3 +3
DEX 22 +6 +10
CON 18 +4 +4
Mod Save
INT 12 +1 +1
WIS 20 +5 +9
CHA 12 +1 +1
Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 18
Languages Common, Thieves' Cant
CR 12 (XP 8,400; PB +4)
Traits

 

Speed of a Star. The Aspirant takes 2 Turns each Round, Rolling for Each.

Training to Inherit the Star. At the end of the Aspirant's turn, all creatures hit take 5 slashing damage for every Critical Hit the Aspirant made during its turn.

Singular Focus of The Mind. The Aspirant can have up to 15 Poise, Critical Hits only reduce poise by 2. At 10+ Poise, gain 1 Poise at Turn End.

The Orthodox Blade. The Aspirant Gains 1 Poise on Hit and 2 Poise when an attack targeting the Aspirant misses.

 

Actions

 

Multiattack - Star Arts. The Aspirant makes 2 attacks with Twinslash. it may chose to replace one of these attacks with Nameless Cut instead. At 10+ Poise, it may instead chose to make 1 attack with Fallstar Slayer

Twinslash. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) Slashing damage.

On Use: Gain 3 Poise.

Nameless Cut. Melee Weapon Attack: +9 to hit, reach 30 ft., 1 target. Hit: 9 (2d6 + 5) Slashing damage.

On Crit: Make another Nameless Cut attack (Max 2 Times)

Fallstar Slayer. Melee Weapon Attack: +9 to hit, reach 15 ft., 3 target. Hit: 21 (3d10 + 5) Slashing damage.

On Crit: Consume all Poise on Self and deal additional True Damage equal to Poise. 

 

Bonus Actions

 

Star Arts. The Aspirant may take its bonus action to do the following things:

- Hasten: The Aspirant takes the Dash Action. it may consume 3 Poise to also take the Disengage Action as well.

- Swerve: The Aspirant takes the Dodge action and moves half its movement speed. It may consume 3 Poise to also gain 15 Temporary Hit Points.

- Chainslash: The Aspirant makes 1 Twinslash against a creature. it may consume 3 Poise to make 2 attacks with Twinslash instead of one

Focus: The Aspirant gains 3 Poise. If The Aspirant has 10+ Poise, it may chose to Instead Consumes 10 Poise and gains another turn in combat. Rolling for its Initiative. (The Aspirant can have a maximum of 5 Turns in Combat.)  

 

Reactions

 

Defend. The Aspirant Reduces the roll of an attack made towards it by 5 (1d6+4). if the attack still hits, the value of this dice roll is instead subtracted from the damage. The Aspirant may consume 1 Poise to use this Reaction without Spending its Reaction.

Vincent_PJM

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