Large Aberration
Armor Class 13 Natural Armor
Hit Points 38 (7d8 + 7)
Speed
STR
16 (+3)
DEX
8 (-1)
CON
13 (+1)
INT
1 (-5)
WIS
8 (-1)
CHA
3 (-4)
Damage Resistances Cold, Force, Psychic
Condition Immunities Charmed, Frightened, Prone
Senses Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous.Can move through a space as narrow as 1 inch.

Death Burst. When reduced to 0 HP, the pseudopod explodes into shimmering blue slime. It cannot be healed or revived. When destroyed: Creatures within 10 ft. make a DC12 Dexterity saving throw. Failure: 2d4 force damage. Success: Half damage.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage plus 1d4 force damage.

Grasp (Recharge 5-6).One creature hit by Slam must succeed on a DC 13 Strength or Dexterity throw (target's choice) or become Grappled (escape DC 13). The pseudopod can only grapple one creature at a time.

Moksanity

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