Armor Class
13
Natural Armor
Hit Points
38
(7d8 + 7)
Speed
STR
16
(+3)
DEX
8
(-1)
CON
13
(+1)
INT
1
(-5)
WIS
8
(-1)
CHA
3
(-4)
Damage Resistances
Cold, Force, Psychic
Condition Immunities
Charmed, Frightened, Prone
Senses
Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Amorphous.Can move through a space as narrow as 1 inch.
Death Burst. When reduced to 0 HP, the pseudopod explodes into shimmering blue slime. It cannot be healed or revived. When destroyed: Creatures within 10 ft. make a DC12 Dexterity saving throw. Failure: 2d4 force damage. Success: Half damage.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage plus 1d4 force damage.
Grasp (Recharge 5-6).One creature hit by Slam must succeed on a DC 13 Strength or Dexterity throw (target's choice) or become Grappled (escape DC 13). The pseudopod can only grapple one creature at a time.
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