| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +7 |
| DEX | 19 | +4 | +12 |
| CON | 17 | +3 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 16 | +3 | +6 |
| CHA | 18 | +4 | +7 |
Legendary Resistance (3/Day, or 4/Day in Lair). If Big Top fails a saving throw in their lair, they can choose to succeed instead.
Order: Big Top can force The Jester, The Ring Leader, The Employee or The Stitcher to make an attack instead of making one themself.
Seven Color String: When within 5ft of a target Big Top pulls out 7 pieces of colored string and slashes then through the target dealing 3d8 slashing damage.
Raining Needles: When in lair Big Top can drop giant sewing needles from the sky. All beings within lair except Big Top must make an acrobatics saving throw and beat a DC of 16 or get 2d12 piercing damage dealt. This can only be used once.
Electrify: If the giant needles are already down Big Top can electrify them dealing 2d4 lightning damage to anyone within 3ft of the needles. If the target succeeds a DC 12 con saving throw they don't get paralyzied.
All Seeing Eye: The next attack made against Big Top they can do an acrobatics save and be able to dodge it if they succeed the number to hit them. This can only be used 4 times.
Retaliation: If a target within 5ft of Big Top moves away without disengaging Big Top stabs them with a dagger dealing 1d4 slashing damage.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, Big Top can expend a use to take one of the following actions.
Seven Colored String: When within 5ft of a target Big Top pulls out 7 pieces of colored string and slashes then through the target dealing 3d8 slashing damage.
Lair and Lair Actions
Idk what these are.
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