Medium Undead, Neutral Evil
AC 12    Initiative +2 (12)
HP 49 (11d8)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 11 +0 +0
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 4 −3 −3
Skills Acrobatics +5, Deception +5, Investigation +5
Resistances Bludgeoning, Piercing, Slashing
Senses Blindsight 30 ft.; Passive Perception 10
Languages Understands Common but can’t speak
CR 6 (XP 2,300; PB +3)
Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions

Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20 (4d8 + 2) Necrotic damage, or 11 (2d8 + 2) Necrotic damage if the swarm is Bloodied. If the target is a Medium or smaller creature, it has the Prone condition.

Tug Of War: Melee Attack Roll: applies movement debuff for 3 turns

Need a Hand?: Ranged attack roll: Tosses one of the swarm at nearest player 

Sticky Fingers: Melee Attack Roll: Grabs gold/item off of player, does 2 dmg

Habitat: Any

OgranismLicker

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