Medium Humanoid (Kenku), Chaotic Neutral
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
11 (+0)
Skills Deception +4, Perception +2, Stealth +5
Senses Passive Perception 12
Languages Understands Auron and Common but speaks only through the use of his Mimicry trait.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Ambusher. Chaza has advantage on attack rolls against any creature he has surprised.

Dirty Fighting. Chaza deals +2 damage with melee attacks against creatures that are adjacent to one of his allies, or if he has advantage on the attack roll against them.

Mimicry. Chaza can mimic any sound he has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. 

Shortbow. RangedWeapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Tumble. Chaza may Disengage as a bonus action.

Misdirect (recharge 5-6). If Chaza is adjacent to an ally and a weapon attack would normally hit him, he can use his reaction to have it hit the ally instead.

tekmagika

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