Ambusher. Chaza has advantage on attack rolls against any creature he has surprised.
Dirty Fighting. Chaza deals +2 damage with melee attacks against creatures that are adjacent to one of his allies, or if he has advantage on the attack roll against them.
Mimicry. Chaza can mimic any sound he has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. RangedWeapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Tumble. Chaza may Disengage as a bonus action.
Misdirect (recharge 5-6). If Chaza is adjacent to an ally and a weapon attack would normally hit him, he can use his reaction to have it hit the ally instead.
Comments