Tentacle Grasp
The Cloaked Horror can make a tentacle attack with a reach of 10 feet, dealing 2d6+4 slashing damage.
Screaming Bite
The Cloaked Horror can use its mouth to unleash a scream in a 20-foot cone. Each creature in that area must succeed on a DC 16 Constitution saving throw or take 5d6 psychic damage and be stunned until the end of their next turn.
Aura of Fear
Creatures within 30 feet must make a Wisdom saving throw (DC 16) or become frightened for 1 minute. They can repeat the save at the end of each of their turns.
Shadow Teleportation
Once per turn as a bonus action, The Cloaked Horror can teleport up to 30 feet to an unoccupied space it can see.
Tentacle Grasp. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 14 (2d6+4) slashing damage.
Screaming Bite. Ranged Attack: reach 20 ft. cone, Hit: 14 (5d6) psychic damage.
Shadow Teleportation
Once per turn as a bonus action, The Cloaked Horror can teleport up to 30 feet to an unoccupied space it can see.
Description
The Cloaked Horror is an aberration that exists between worlds, brought forth from the darkest depths of the multiverse. Its red cloak, shimmering with an otherworldly glow, conceals a multitude of tentacles that writhe and grasp, seemingly alive with a will of their own. The only feature visible on its face is a gaping mouth that seems to constantly whisper incantations in a sinister tone, luring the unwary into its grasp. Legends speak of the creature’s overwhelming power and the fear it inspires, as it floats silently through shadows, seeking to dominate all it encounters. Some say it communicates through horrific screams that can pierce the very fabric of reality itself, a sound that sends shivers down the spine of even the bravest souls.
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