Medium Humanoid
Armor Class 20 Blackthorn plate
Hit Points 195 (17d8 + 119)
Speed
STR
20 (+5)
DEX
14 (+2)
CON
24 (+7)
INT
12 (+1)
WIS
18 (+4)
CHA
18 (+4)
Damage Resistances Necrotic, Radiant
Condition Immunities Frightened
Gear Blackthorn Plate Black Judgment Greatsword Broken Platinum Holy Symbol 250 gp Potion of Superior Healing
Senses Passive Perception 18
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

 

Medium Humanoid (Human), Lawful Evil

Challenge: 11 (7,200 XP)
Proficiency Bonus: +4


Armor Class

20 (Blackthorn Plate)

Hit Points

195 (17d8 + 119)

Speed

30 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 24 (+7) 12 (+1) 18 (+4) 18 (+4)

Saving Throws

Str +9
Con +11
Wis +8
Cha +8

Skills

Athletics +9
Insight +8
Intimidation +8
Perception +8

Damage Resistances

Radiant
Necrotic

Condition Immunities

Frightened

Senses

Passive Perception 18

Languages

Common, Celestial


Traits

Aura of Tyranny

Hostile creatures within 15 feet have disadvantage on saving throws against being frightened.


Commander of the Blackthorn

Friendly Blackthorn soldiers within 30 feet gain +2 AC while Alaric is conscious.


Indomitable (3/Day)

If Alaric fails a saving throw, he can choose to succeed instead.


Unstoppable Advance

Opportunity attacks against Alaric are made with disadvantage.


Corrupted Oath

Whenever Alaric deals radiant damage, he may instead change it to necrotic damage.

Actions

Actions

Multiattack

Alaric makes three Black Judgment attacks.


Black Judgment

Melee Weapon Attack

+9 to hit

Reach 5 ft.

One target.

Hit

2d8 + 5 slashing

plus

2d8 necrotic damage.


Cleaving Sweep (Recharge 5–6)

Every creature of Alaric's choice within 10 feet must make a DC 18 Dexterity save.

Failure:

4d8 slashing

plus

4d8 necrotic

Half on success.


Sever the Light (Recharge 6)

Alaric chooses one creature within 30 feet.

The creature must make a DC 16 Constitution save.

Failure:

  • cannot regain hit points
  • loses concentration
  • suffers 3d8 necrotic damage

Lasts until end of Alaric's next turn.

Bonus Actions

 

Mark the Guilty

Choose one creature within 60 feet.

Until the target drops to 0 HP:

  • Alaric gains advantage on attacks against it.
  • Deals an additional 1d8 necrotic damage.

Only one target may be marked.

Reactions

Punishing Strike

When a creature within reach attacks an ally,

Alaric immediately makes one Black Judgment attack.


 

.

Legendary Actions

Alaric has 3 Legendary Actions, choosing one at a time.

Move

Move half speed.


Strike

Make one Black Judgment attack.


Crushing Command (Costs 2)

One Blackthorn soldier may immediately make one weapon attack.


Wave of Corruption (Costs 3)

Every enemy within 15 feet:

DC 16 Wisdom save

Failure:

Frightened until end of next turn.


 

.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Lightthealchemist

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