Medium Humanoid (Human), Lawful Evil
Challenge: 11 (7,200 XP)
Proficiency Bonus: +4
Armor Class
20 (Blackthorn Plate)
Hit Points
195 (17d8 + 119)
Speed
30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 24 (+7) | 12 (+1) | 18 (+4) | 18 (+4) |
Saving Throws
Str +9
Con +11
Wis +8
Cha +8
Skills
Athletics +9
Insight +8
Intimidation +8
Perception +8
Damage Resistances
Radiant
Necrotic
Condition Immunities
Frightened
Senses
Passive Perception 18
Languages
Common, Celestial
Traits
Aura of Tyranny
Hostile creatures within 15 feet have disadvantage on saving throws against being frightened.
Commander of the Blackthorn
Friendly Blackthorn soldiers within 30 feet gain +2 AC while Alaric is conscious.
Indomitable (3/Day)
If Alaric fails a saving throw, he can choose to succeed instead.
Unstoppable Advance
Opportunity attacks against Alaric are made with disadvantage.
Corrupted Oath
Whenever Alaric deals radiant damage, he may instead change it to necrotic damage.
Actions
Multiattack
Alaric makes three Black Judgment attacks.
Black Judgment
Melee Weapon Attack
+9 to hit
Reach 5 ft.
One target.
Hit
2d8 + 5 slashing
plus
2d8 necrotic damage.
Cleaving Sweep (Recharge 5–6)
Every creature of Alaric's choice within 10 feet must make a DC 18 Dexterity save.
Failure:
4d8 slashing
plus
4d8 necrotic
Half on success.
Sever the Light (Recharge 6)
Alaric chooses one creature within 30 feet.
The creature must make a DC 16 Constitution save.
Failure:
- cannot regain hit points
- loses concentration
- suffers 3d8 necrotic damage
Lasts until end of Alaric's next turn.
Mark the Guilty
Choose one creature within 60 feet.
Until the target drops to 0 HP:
- Alaric gains advantage on attacks against it.
- Deals an additional 1d8 necrotic damage.
Only one target may be marked.
Punishing Strike
When a creature within reach attacks an ally,
Alaric immediately makes one Black Judgment attack.
.
Alaric has 3 Legendary Actions, choosing one at a time.
Move
Move half speed.
Strike
Make one Black Judgment attack.
Crushing Command (Costs 2)
One Blackthorn soldier may immediately make one weapon attack.
Wave of Corruption (Costs 3)
Every enemy within 15 feet:
DC 16 Wisdom save
Failure:
Frightened until end of next turn.
.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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