Huge Fiend, Chaotic Evil
AC 21 Natural    Initiative +4 (14)
HP 250 (20d12 + 120)
Speed 50 ft., Fly 60 ft.
Mod Save
STR 22 +6 +11
DEX 18 +4 +4
CON 22 +6 +11
Mod Save
INT 14 +2 +2
WIS 18 +4 +4
CHA 20 +5 +5
Resistances Cold, Poison, Psychic
Immunities Fire; Charmed, Frightened, Poisoned
Senses Blindsight 20 ft, Darkvision 200 ft; Passive Perception 14
Languages Abyssal
CR 15 (XP 13,000; PB +5)
Traits

Legendary Resistance (3/Day). If By-Tor fails a saving throw, it can choose to succeed instead.

Magic Resistance. By-Tor has Advantage on saving throws against spells and other magical effects.

Spellcasting. The [monster name] is a 15-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +11 to hit with spell attacks). The [monster name] has following Sorcerer spells prepared:
Cantrips (at will): Blade Ward, Control Flames, Sorcerous Burst
1st level (4): Burning Hands, Shield, Spellfire Flare

2nd Level (3): Flaming Sphere, Misty Step, Pyrotechnics

3rd Levle (2): Cacophonic Shield, Thunder Step

4th Level (1): Confusion

Actions

Multiattack. By-Tor makes three attacks each round in any combination of Claws, Tail Sweep or Roar of the Pit.  It can substitute a spell for any of these but, can only cast one spell with a spell slot per round.

Claws. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 15 (2d8 + 6) Slashing damage plus 7 (2d6) Fire damage.

Tail Sweep. Melee Weapon Attack: +12 to hit, reach 15 ft. cone.  Hit: 16 (3d6 + 6) Bludgeoning damage plus targets must make a DC18 DEX save.  Failure: target has the Prone condition.  Success: no other effect.

Roar of the Pit (Recharge 5-6). By-Tor exhales a sonic attack in a 60-­foot cone. Each creature in that cone must make a DC 18 Wisdom saving throw.  Failure: Have the Frightened condition.  Success: No effect.

Legendary Actions

By-Tor is able to use three Legendary actions per round.  Each can be used after the end of another entity's turn.

Chaos Leap. By-Tor selects a direction to Teleport up to 60 ft away to a point in view.  Roll a d8, a result of 1 represents north and each number then represents NE, E, etc.   If the number represents the direction of intended Teleportation roll again.  That number then represents the direction of actual travel at the specified distance from the original plan.

Flames of the Pit. By-Tor erupts into flames.  All within 10 ft must make a DC18 DEX save.  Failure: Take 18 (4d8) Fire damage.  Success: Half damage.

Abyssal Step. By-Tor moves up to half its movement for the turn.  It does not provoke Reactions by this movement.

Description

By-Tor takes on a monstrous appearance shifting between dragon, tiger and demon in appearance.

Habitat: Planar (Lower Planes)

NaruTika61265

Comments

Posts Quoted:
Reply
Clear All Quotes