Small Beast, Unaligned
AC 12    Initiative +2 (12)
HP 3 (1d6)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 11 +0 +0
Mod Save
INT 4 −3 −3
WIS 12 +1 +1
CHA 6 −2 −2
Senses Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)
Traits

Pack Tactics. The Clockwork Monkey has Advantage on an attack roll against a creature if at least one of the Clockwork Monkey's allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1) Piercing damage.

Cymbal Smash. As an action, the Clockwork Monkey can smash her cymbals together.  All creatures within 5 feet of her must make a DC[11] Constitution saving throw.  On a failed save the creature takes 9 (2d8) Thunder damage and is pushed 10 feet away from her.  On a successful save, the creature takes half as much damage and is not pushed.  

Habitat: ForestHill

erinfschlick

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