Medium Humanoid
Armor Class 18 Plate
Hit Points 71 (11d8 + 22)
Speed
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Gear Chain Mail Shield Longsword Heavy Crossbow 2 Healing Potions (shared between every 4 veterans) 15 gp
Senses Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Formation Fighting

If another Veteran is within 5 feet,

gain +1 AC.


Relentless

Once per day,

when reduced to 0 HP,

instead drop to 1 HP.


Elite Discipline

Advantage against being frightened.

Actions

Formation Fighting

If another Veteran is within 5 feet,

gain +1 AC.


Relentless

Once per day,

when reduced to 0 HP,

instead drop to 1 HP.


Elite Discipline

Advantage against being frightened.


Actions

Multiattack

Makes two attacks.


Longsword

+6 to hit

Hit:

1d8+4 slashing


Spear

+6 to hit

Reach 5 ft.

or

Thrown 20/60

Hit:

1d6+4 piercing


Heavy Crossbow

+5 to hit

100/400

Hit:

1d10+2 piercing

.

Bonus Actions

Brace

Until next turn,

gain +2 AC,

but speed becomes 0.

Reactions

Brace

Until next turn,

gain +2 AC,

but speed becomes 0.


Reaction

Protect the Commander

When a creature attacks Commander Alaric or Captain Vale within 5 feet,

the Veteran may become the target instead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Lightthealchemist

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