Deadeye
The Crossbowman ignores half cover.
Formation Archer
While within 10 feet of another Blackthorn soldier, attacks deal +2 damage.
Trained Marksman
The Crossbowman doesn't suffer disadvantage when making ranged attacks against creatures engaged in melee with allies.
Tactical Reload
The Crossbowman ignores the Loading property of heavy crossbows.
Deadeye
The Crossbowman ignores half cover.
Formation Archer
While within 10 feet of another Blackthorn soldier, attacks deal +2 damage.
Trained Marksman
The Crossbowman doesn't suffer disadvantage when making ranged attacks against creatures engaged in melee with allies.
Tactical Reload
The Crossbowman ignores the Loading property of heavy crossbows.
Actions
Multiattack
Makes two Heavy Crossbow attacks.
Heavy Crossbow
Ranged Weapon Attack
+6 to hit
Range 100/400 ft.
Hit:
1d10 + 4 piercing damage
Blackthorn Bolt (Recharge 5–6)
The Crossbowman fires a specially prepared bolt.
Choose one:
Pinning Bolt
Target makes a DC 14 Strength save.
Failure:
- Restrained until end of its next turn.
Barbed Bolt
Hit deals an additional
2d6 piercing damage
Suppression Bolt
Target cannot take reactions until the start of its next turn.
Reposition
Move up to half speed without provoking opportunity attacks from creatures farther than 5 feet away.
Cover Fire
When an ally within 30 feet is attacked, the Crossbowman fires at the attacker.
The attack occurs after the triggering attack resolves.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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