Medium Humanoid
Armor Class 17 Half plate
Hit Points 52 (8d8 + 16)
Speed
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
15 (+2)
CHA
10 (+0)
Gear Heavy Crossbow Longsword Half Plate 20 Bolts 3 Blackthorn Bolts 25 gp
Senses Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Deadeye

The Crossbowman ignores half cover.


Formation Archer

While within 10 feet of another Blackthorn soldier, attacks deal +2 damage.


Trained Marksman

The Crossbowman doesn't suffer disadvantage when making ranged attacks against creatures engaged in melee with allies.


Tactical Reload

The Crossbowman ignores the Loading property of heavy crossbows.


 

Actions

Deadeye

The Crossbowman ignores half cover.


Formation Archer

While within 10 feet of another Blackthorn soldier, attacks deal +2 damage.


Trained Marksman

The Crossbowman doesn't suffer disadvantage when making ranged attacks against creatures engaged in melee with allies.


Tactical Reload

The Crossbowman ignores the Loading property of heavy crossbows.


Actions

Multiattack

Makes two Heavy Crossbow attacks.


Heavy Crossbow

Ranged Weapon Attack

+6 to hit

Range 100/400 ft.

Hit:

1d10 + 4 piercing damage


Blackthorn Bolt (Recharge 5–6)

The Crossbowman fires a specially prepared bolt.

Choose one:

Pinning Bolt

Target makes a DC 14 Strength save.

Failure:

  • Restrained until end of its next turn.

Barbed Bolt

Hit deals an additional

2d6 piercing damage


Suppression Bolt

Target cannot take reactions until the start of its next turn.

Bonus Actions

Reposition

Move up to half speed without provoking opportunity attacks from creatures farther than 5 feet away.

Reactions

Cover Fire

When an ally within 30 feet is attacked, the Crossbowman fires at the attacker.

The attack occurs after the triggering attack resolves.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Lightthealchemist

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